sd-dynamic-prompts
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Static words i.e. __animal__ = monkey, later in prompt, __@animal__ = calls monkey again.
So as far as summoning something and then letting it disperse, as in this prompt;
[cat : dog : 0.3], [dog : bird : 0.7]
the inference steps between 30%-70% are where the dog's at, really important for chimera-making,
to turn on and off something randomly chosen.
I seek a way to put a static symbol on the wildcards, a reference symbol. A new dynamic.
[__fauna__ : __fauna2__ : 0.3], [__@fauna2__~ : __fauna__ : 0.7]
^
stamp
^--------------
There' quite a number of uses, I often go
~animal~ with a ~color~ fur and ~color2~ spots
(edit: I've used '~' in place of __, sorry, comes naturally as it's my setting)
...and then I want the owner of the animal to have that animal's color fur as his/her hair color, or umbrella color, etc.,
it'd be great if I could add another optional symbol to reference the prior chosen, so
~animal~ with a ~color1~ fur and ~color2~ spots ,
is walking alongside it's owner
~character1~, who is wearing a pair of ~@color1~ boots,
with ~@color2~ laces and ~@color2~ soles, ~@character~'s umbrella is
~@color1~, with an ~@color2~ handle
Please see variables: https://github.com/adieyal/sd-dynamic-prompts/blob/main/docs/SYNTAX.md#variables