Adam Wulf

Results 119 issues of Adam Wulf

I ran into a case where the highlight would return `undefined` from javascript. it seems due to an unsupported language name. Instead, this case is retried with automatic highlighting, which...

I was surprised to find that the sort position of an element is also being used to determine element equality. This is can be seen with the following test case:...

I'm working on a project that needs device info like this, but also needs PPI data. I've collected the data from Wikipedia and added a `ppi` method. If this is...

Is it possible to define a 3d transform of a fixed width rendered line, so that the end points are tapered to different widths. I think the perspective of a...

enhancement

In `MMDrawModel` near line `56`: ``` // TODO: It's possible for an update to come in for a previous stroke // after a new stroke has aleady been started. In...

bug

It'd be nice to have more smoothing algorithms, and more control over if the curve is reduced to fewer elements or not, and how https://www.tinaja.com/cubic01.shtml https://stackoverflow.com/questions/5525665/smoothing-a-hand-drawn-curve https://github.com/burningmime/curves https://www.tinaja.com/glib/bezconn.pdf https://stackoverflow.com/questions/21571434/how-to-simplify-cubic-bezier-curve

links from research: - https://forums.developer.apple.com/thread/86098 - https://github.com/eldade/ios_metal_bezier_renderer/tree/master/metal_bezier - https://stackoverflow.com/questions/15370344/painfully-slow-software-vectors-particularly-coregraphics-vs-opengl - https://stackoverflow.com/questions/6327817/why-is-uibezierpath-faster-than-core-graphics-path - https://github.com/micahpearlman/MonkVG - https://github.com/sakamura/SakaSVG using cocos2d - http://heyalda.com/drawing-with-opengl-es-2-0-in-cocos2d-2-0/ - https://github.com/cocos2d/cocos2d-objc/wiki/Metal-Rendering-for-Cocos2D

Right now, the brush rotation is static throughout the entire stroke. The brush texture can be rotated only once at the beginning of the stroke, and that rotation is used...

The max texture size is currently set to be the portrait bounds of the iPad, but that means if a jot view is made in landscape mode, then exported images...

bug

There is currently some slowdown particularly when using glReadPixels with a glFlush or glFinish afterwards. The flush is required to ensure that the glReadPixels call is complete, but it also...