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Integrate third-party libraries into the Unreal Engine with Conan

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Conan v2 is not compatible with the existing ue4cli, this should keep compatibility with existing code. Workaround for #23

With the release of Conan 2.0 they seemed to have removed the tools module. Not sure how hard it would be to migrate to using a newer version of conan,...

(Moved from https://github.com/adamrehn/ue4-docker/issues/281) Output of the `ue4-docker info` command: ``` ue4-docker version: 0.0.102 (latest available version is 0.0.102) Operating system: Linux (Ubuntu 20.04.3 LTS, 5.11.0-1028-aws) Docker daemon version: 20.10.12 NVIDIA...

# Configuration OS: Windows 10 UE version: 4.26 conan-ue4cli version: 0.0.38 # Steps to reproduce 1. Generate packages with UE4 third-party components as described in the instruction ```cmd cd c:\path1...

This is probably due to the boilerplate code snippet: ``` //Ensure our staging directory exists prior to copying any dependency data files into it string stagingDir = Path.Combine("$(ProjectDir)", "Binaries", "Data",...

Hi @adamrehn and co, A potentially silly question incoming, but do you think it would theoretically be possible to bundle a regular UE plugin as a Conan package? At my...

I couldn't find any information about it. Is it possible to crosscompile the libraries on windows for linux ?

Hello, I would like to know if Conan-ue4cli is compatible with Unreal 5 I tried to generate Conan profiles and wrapper packages but I got this error : ERROR: Couldn't...

Similar to the ue4cli patch I posted in adamrehn/ue4cli#44, this tiny change is needed to find libc++ in the slightly changed location used in UE5 builds.