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3d graphics engine + framework for cerberus (ex-monkey, ex-blitz3d) coders

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I am trying to port max's blitz3d driver sample, but I am getting stuttering, alignment/translate and collision issues. Here's the [result](https://www.blitzcoder.org/sandbox/driver) and the code I have here so far with...

at line 202 in opengl/basicshadergsl.monkey replace the FRAGBLEND string with the following ``` monkey Global FRAGBLEND:String = "/*blendfunc*/"+ "vec4 BlendFunction(const float blend, const vec4 texture, const vec4 finalcolor, const vec4...

Hi, I've tried to compile and old game with new monkey 78h and minib3d for 78g. Tested all around, it's CameraPick, it don't works anymore.

I searched the project for .FreeVBO... it seems that TRender.FreeVBO never get called because TSurface.FreeVBO is not implemented/ deprecated ... Did I miss something, or is there just no way...

HTML5 is slow in debug mode (Chrome browser) because checking for openGL errors is costly because of the ANGLE overhead. I won't fix this yet, because release mode avoids the...

wontfix

Edit: damn, I've ruined the repository, hope I fixed it correctly hi, just wanted to point out that shader support in xna is finished. But I had to adjust the...