Adam
Adam
Closing; as those lines already now exist in plugins repo, and we do link directly to that under a higher heading (and it seems like several others are against this...
Yeah; this calculation has always been a little messed up. I think this something like this is the way to go; as so many people seem to have issues with...
Could we not simply just perform the load into memory directly in the `ren_font_load`? That way we don't add any extra structures, have to reference, or really do anything different...
I'm somewhat against threading in general in lite; it tends to really complicate code, and brings the need for mutexes, and other synchronization primitives. As it stands, what problem are...
I guess I just worry that it's a lot of code for use cases that may come in future; right now, lite is only about 2500 SLOC in C; and...
To put my thoughts down officially, and not just in discord chat: I like it. It's true for larger project, this is a major concern. However, I am not generally...
I mean `data/plugins/threads`, for example.
> [](https://github.com/jgmdev)Ohh I see, but wouldn't a path like that be confusing with lua code? Shoudn't the path be more clear to differentiate Lua plugins and C plugins? Maybe. It's...
I agree with @Guldoman . One of the major selling points of lite (at least, for me), was the ability to just draw things efficiently, *without* having to use a...
This is odd, but looks like an issue with SDL; we use it for handling window events. The fix for this may have to come from upstream.