Adam DeHaven
Adam DeHaven
@acerbetti When I use the method above, it works perfectly. However, if I then draw on the image, and hit the 'Undo' button, the `blendImage` is cleared from the view....
@acerbetti - So is there a way to not clear the drawingView on load? I have included the drawingView with files into an app I'm working on, but I would...
@ToddManUtah - did you ever figure out a solution? I am trying to accomplish the same thing (load a previous drawing from device files) but the image appears zoomed and...
@ToddManUtah - In case you're still wondering how to correct the "zoom" issue, I figured it out. What is happening, is that instead of scaling the image to 2.0 on...
@acerbetti - can you see my issue here: https://github.com/acerbetti/ACEDrawingView/issues/1#issuecomment-30750118
Can you check the issues I posted on the GitHub project? I figured everything out except why the initial image is cleared if the user draws a line on top,...
@acerbetti - The code above goes in my ViewController that displays the drawingView. I could, however, place it in the `configure` setup in the `ACEDrawingView.m` file. Basically, my question is...
@acerbetti - I tested your `loadImageData` method. It loads the image properly on initial load, however, if I then draw on that image, and then press "Undo" once, it still...
@iaretyler - that works perfectly! Thanks! The only thing I added was in my `clearSketch` method in my ViewController to also clear the `prev_image` from screen. Here's my clearSketch: ```...
Here's an example: ```js // I can't add `?raw` here since it's a native JS import import chevronRight from './icn-chevron-right.svg' ```