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Arduino library and example code for the 16x32 RGB matrix panels in the shop

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For example : uint16_t RGBmatrixPanel::Color333(uint32_t c) { // RRRrrGGGgggBBBbb ``` uint8_t r = (uint8_t)(c >> 16), g = (uint8_t)(c >> 8), b = (uint8_t)c; ``` return ((r & 0x7)

The line: RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, true); Should be: RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false); Otherwise, the text fails to display.

The .properties file indicates the the library works for all architectures. ``` architectures=* ``` but the code uses and depends on AVR specific port i/o. The .properties should be updated...

Added Support for Teensy 3.1. By default: - data is on PORTD (which is mapped to pins 0 - 7) - other pins are specified in RGBMatrixPanel.h by define for...

Thank you for creating a pull request to contribute to Adafruit's GitHub code! Before you open the request please review the following guidelines and tips to help it be more...

Is there away for clearing the entire buffer once in a while so I can add more messages to it?

Define gamma independent color conversions static and make use of C++11 constexpr to support constructs like: class Colors { static const uint16_t RED = RGBmatrixPanel::Color333(7,0,0); static const uint16_t GREEN =...

Hi , Protonmaster , This library for 16_32 matrix is equivalent than Adafruit library ? I want an 16_32 matrix programming , but this 1/4 scan rate and not work...

I've reversed the logic in drawPixel and pointed it at the front buffer rather than the back, so that what's being displayed can be queried. I've been wanting this ability...

Added method Color(r,g,b); to support conversion to uint32 rgb variable and added methods for Color333,Color444, etc. to accept uint32_t variables. Example: uint32_t ORANGE = matrix.Color(7,3,0); matrix.drawLine(X1,Y1,X2,Y2,matrix.Color333(ORANGE));