RhodoniteTS
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Rhodonite Web3D Library in TypeScript
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Auto detecting transparency of textures should be needed for the base (0) mipmap level of base / diffuse textures only. But currently, It is not that. Fix Status - [x]...
┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750296865)
Sample List to improve ## - MatCap ┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750296874)
Compare [this part](https://github.com/actnwit/RhodoniteTS/blob/9b3a9e8c65813cb0af22597fefc7b098a49255f1/src/foundation/physics/VRMSpringBonePhysicsStrategy.ts) with [spring bone calculation in VRM]( https://github.com/vrm-c/UniVRM/blob/7b0c8f5f97a39a54a7537f2093224b66a6e85778/Assets/VRM/Runtime/SpringBone/VRMSpringBone.cs) ┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750296887)
Relates with #720 ┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750296910)
┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750297057)
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Moved from Wrike. KaYaF If It's not an invalid issue now, Please tell me that. ┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750296969)
https://github.com/actnwit/RhodoniteTS/tree/chore/change-4D-Views-samples-to-ts I tried to rewrite the 4D VIEWS sample from js to ts in the above branch. Currently, attributes are incorrect sometimes when we play the 4D Views. ┆Issue is...