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UDIM support in WebGL2

Open emadurandal opened this issue 4 years ago • 0 comments

WebGL2 supports Texture2DArray. Today's GPU can have many textures in Texture2DArray. So we can support UDIM with it.

My Windows GeForce 2080Ti Machine has maximum 2048 textures in array. image

Even my iPhone 7 Plus has the same number. IMG!UNITO-UNDERSCORE!0419

10x10 grids UDIM might be realistic, at least?

Thought?

┆Issue is synchronized with this Wrike Item

emadurandal avatar May 30 '21 18:05 emadurandal