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Lua Debug Adapter for Visual Studio Code

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我在使用自己定制的一个lua, 配合使用tcp监听的方式,用remotedebug模式调试。发现进行某些操作之后,使用debugger,会报一个segmentdefault。 目前根据堆栈是由luaD_callhook之后,回调到remotedebug.so 抛出的。 因此我想自己编译一个debug版本调试。 目前我已经编译出luamake,并且可以使用luamake编译lua-debug项目,但是对luamake的配置方式不清楚。 我主要修改了 scripts/gcc.lua的配置。我看里面的规则里面已经有了 -g, 并且,我把 optimize都修改为 '', 但是编译出来的 remotedebug.so 还是没有带调试信息。 请问要如何修改配置? 或者我使用的编译方式哪个步骤不对吗?

nmap 的脚本引擎感觉是嵌入在nmap.exe 里,试了了launch 模式的第二种,但黑窗口一闪就没有了,调试器还在running中。

After running the debugger, the debugger stops after 2 seconds w/o any error or problem. Using same environment as with previous Lua Debug version. No changes done at any setting...

I have a specific Lua interpreter binary, and i try to launch it using runtimeExecutable, but it does not work : > "configurations": [ { "name": "Myscript", "type": "lua", "request":...

When stepping in debugger, variable scopes (Parameter, Local, etc.) do not automatically expand - even if they were previously expanded... ![LuaScope1](https://user-images.githubusercontent.com/30491315/83181203-71e1c880-a11c-11ea-8e9f-2b4e9bd5618b.png) "Local" starts closed... ![LuaScope2](https://user-images.githubusercontent.com/30491315/83181246-83c36b80-a11c-11ea-978d-16f431981467.png) So I open "Local" and...

Would appreciate a README in english. Thx!

编译好CocosClient.exe; 使用这个插件启动exe,不知道怎么能断点lua调试;

How do you integrate this into your own program and run that? I am using C++ with MS Visual Studio.

there is a program a, it will run a lua script when a runing.

My lua code is running in wsl, and using c to embed lua, how do I debug these lua code?