vscode-glsl-canvas
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Live WebGL preview of GLSL shaders
The VS Code extension glsl-canvas is crashing with the message (in its own tab) `Oops there was a problem with webgl` even with the simplest fragment shader, like ``` //...
#### Description: * I set the bump.png to the number 0 texture, but it seems to be undefined for the canvas, as you can see on the screenshots. * I...
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In my shaders, I want to use my variable names (instead of, for example, `in vec2 v_texcoord;` or `uniform vec2 u_mouse;`) and it's inconvenient for me to rename them every...
Bumps [minimist](https://github.com/minimistjs/minimist) from 1.2.5 to 1.2.8. Changelog Sourced from minimist's changelog. v1.2.8 - 2023-02-09 Merged [Fix] Fix long option followed by single dash [#17](https://github.com/minimistjs/minimist/issues/17) [Tests] Remove duplicate test [#12](https://github.com/minimistjs/minimist/issues/12) [Fix]...
Bumps [flat](https://github.com/hughsk/flat) to 5.0.2 and updates ancestor dependency [mocha](https://github.com/mochajs/mocha). These dependencies need to be updated together. Updates `flat` from 4.1.1 to 5.0.2 Commits e5ffd66 Release 5.0.2 fdb79d5 Update dependencies, refresh...
Bumps [qs](https://github.com/ljharb/qs) from 6.5.2 to 6.5.3. Changelog Sourced from qs's changelog. 6.5.3 [Fix] parse: ignore __proto__ keys (#428) [Fix] utils.merge`: avoid a crash with a null target and a truthy...
Hi, Not sure if this is an issue or something has changed in later versions, but according to an older issue here: https://github.com/actarian/vscode-glsl-canvas/issues/45 we should be able to load textures...
Bumps [decode-uri-component](https://github.com/SamVerschueren/decode-uri-component) from 0.2.0 to 0.2.2. Release notes Sourced from decode-uri-component's releases. v0.2.2 Prevent overwriting previously decoded tokens 980e0bf https://github.com/SamVerschueren/decode-uri-component/compare/v0.2.1...v0.2.2 v0.2.1 Switch to GitHub workflows 76abc93 Fix issue where decode...
Would it be nice if we could have a feature to set minimum & maximum value of uniforms like this? ```json { "glsl-canvas.uniforms": { "lineColor": { "value": [ 1.0, 1.0,...