Philip Degarmo

Results 102 comments of Philip Degarmo

Very promising so far: * A couple serialization functions are still unimplemented, but everything else is compiling (but not yet running) * I think UnknownType will need to be visible....

Using @kabergstrom's changes I think I'm very close to having minimum up and running using the update prefab crate with legion 0.3. Hoping it will be good to go by...

Good news, I still need to implement the serialize/deserialize slice, but I was able to load a prefab, modify it, undo, redo, play, reset, save, and hot reload. There is...

I think everything is working now in the prefab crate and minimum. (there's a decent amount of functionality that is currently only exercised in minimum right now). * Requires @kabergstrom's...

I'd really like to see a solution that allows for a component to do cleanup when it's removed. The case I ran into was having a physics body component that...

I ran into this myself on MacOS. I added a PR to fix it: https://github.com/Gekkio/imgui-rs/pull/253 As a temporary workaround, wherever you are calling `WinitPlatform::handle_event`, you could match and not pass...

Happy to see this @erlend-sh, thanks for adding it! ### Relevance to this Workgroup I think a discussion on asset pipelines would be great for a number of reasons: *...

I'd like to try zulip. I don't especially like having both riot and discord (unless they were bridged.) Zulip seems like a different format and I think something in between...

I missed the meeting so I may be out of the loop, but I think a roadmap for 2020 sounds great. I think it would be helpful to go through...

See also: #34 "You know what we don't have? A good input abstraction crate"