Alex Clavelle
Alex Clavelle
@NathanLovato I looked into the issue. Whenever I import the glb file in blender and switch to the idle_root animation, the right thigh is rotated 103 degrees around the Y...
Any update on this?
Hey Brandon, I'm glad you've opened this issue, i'll give my feedback about the library. Building a tree with the library using the existing godot node editor is slow. I...
> I feel like I dont have enough experience myself yet ACTUALLY implementing any game logic with either a FSM or BT to really know what im doing No time...
@fmgc what you say makes sense. You do really have to create a lot of files to create any real AI. I think this is possible, when adding signals to...
@fmgc that's a smart way of doing this, it doesn't even require support from the library. > I think that signals may not work well because nodes must return a...
@brandonlamb @DagobertDev I have a solution for this that i'm using in my own project. I've mentioned it in #28 - I can submit a PR if there's interest.
@brandonlamb that's awesome, I'm interested in the pushdown FSM, I was going to implement it myself after this week's Godot Wild jam. I'll submit the PR to fix this issue...
@brandonlamb I misunderstood this issue so the solution I'm referring to isn't correct.
I have written some code to automate this for a past project and i plan to provide it as a trailpack. The way i did it in the past was,...