ACEDrawingView
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loadImage() issue on retina iPad
Hi, thanks for sharing this code. It's a great little tool. I wanted to use this code for a simple colouring-in tool for kids but I'm having issues with it on retina ipads. I'm loading a UIImage into ACEDrawingView with the loadImage:(UIImage *)image method but once I start drawing with the brush I noticed the original uiimage starts to get messed up. Looks like the drawRect is painting the wrong area of the original image on retina displays only. (You have to paint a few longs lines before you see it).
Am I just using the code wrong?
Looks to happen only in landscape mode.
I'm experiencing the same problem on iPhone with retina display after loading a previous drawing (I'm working in landscape mode).
I want to add that the problem disappeared as soon as I removed the auto layout constrains on the view.