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Open-source realism mod for Arma 3

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**When merged this pull request will:** Add more realistic calculation of stroke volume and blood pressure: - SV determined by approximations for ventricular preload (blood volume, mean bp), afterload (systolic...

status/WIP
kind/feature request

**When merged this pull request will:** - Make it so that units are not stable unless their pain level is managed Stability is a prerequisite for becoming conscious. With this...

kind/enhancement

**When merged this pull request will:** - Fix #7897 - Prevent dead units from automatically getting unloaded when a player gets in

kind/bug fix

**When merged this pull request will:** - Allow carrying or dragging corpses When starting to carry or drag a corpse, a clone without any AI is created, which you can...

status/needs testing
kind/feature request

I can't really find any reason why it isn't allowed right now. If there is one, please enlighten me. **When merged this pull request will:** - Allow clients to enable/disable...

kind/enhancement

**When merged this pull request will:** - Use proper source for attack profile and laser code (both set on vehicle, currently retrieved from player) - Don't use `E` variant macros...

kind/bug fix

**Mods (complete and add to the following information):** - **Arma 3:** `steam latest` - **CBA:** `steam latest` - **ACE3:** `steam latest` **Description:** If one helicopter mained by an AI pilot...

kind/bug

**When merged this pull request will:** - Close #7040. - add refuel functionality from #7040 (which looks hard to merge): add enable setting and remove the need for compat addons;...

kind/enhancement

**When merged this pull request will:** - With all the benefits that come with it, as promised.

status/WIP
kind/task

**When merged this pull request will:** With default values, the only (apparent) differences between shotSmokeX and shotDeploy are: - no smoke creation - no smoke sound - old physics with...

kind/enhancement
status/WIP