ACE3
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Open-source realism mod for Arma 3
**When merged this pull request will:** - Add GBU-12 and REDFOR equivalent ## Merge Strategy Follow #10019 ### IMPORTANT - If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes...
**When merged this pull request will:** - Add "Physically Based" IR seeker - Add AIM-9 and REDFOR equivalent ## Merge Strategy Follow #10019 ### IMPORTANT - If the contribution affects...
This is a fork and revert of some of the features added in https://github.com/acemod/ACE3/pull/9728. Specifically, the spalling and fragmentation simulation are the same as the original with minor bug fixes,...
Fix #10265 Both adjusting the pitch and yaw rate of the missile, as well as re-writing guidance logic to always attack at a certain angle. Minimum range is now 20...
**When merged this pull request will:** - ~~Modify `firedEHOP` for vehicle Overpressure so that is uses the `offset` config value when determining OP direction.~~\ ~~A positive value will shift the...
Add an explosion event handler to common so multiple systems can hook into the same event - Local event - ace_hearing take the local event and re-broadcasts (might be worthwhile...
**Mods:** - **Arma 3:** `2.16 stable` - **CBA:** `3.17.1 stable` - **ACE3:** `008606f63622e6b6b298c40b32a39ca8a9142a6b` - **RHS:** `0.5.6` **Description:** Attempting to fire the FGM-148 Javelin using the `master` branch after the missile...
**When merged this pull request will:** - CBA Setting to show the Scope Adjustment UI even while sighted in (split from #10220).\ IRL one should be able track the exact...
**Mods** Following is what was laoded during testing before this post. This has occured for over a year not, on different muliplayer servers with different mods. - Arma 3: 2.16...