ACE3
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Interaction - Block interaction on carried ground weapon holders
:(
Do we also want to lock the inventory while carrying? It would mean that we would also need to handle edge cases liking players dying/disconnecting etc.
I guess this is desired behavior
but we should still check canInteractWith
to prevent handcuffed or otherwise locked players from using this
(this checks canInteractWith with objNull as target so it won't check if claimed)