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Common - Add CBA extended loadout

Open BrettMayson opened this issue 2 years ago • 1 comments

Doesn't require this, it is compatible before and after the CBA PR is merged. There is an if statement that can be removed after the linked CBA PR is merged.

  • https://github.com/CBATeam/CBA_A3/pull/1548

When merged this pull request will:

  • Add earplugs to CBA extended loadouts
  • Add gunbag weapon to CBA extended loadouts
  • Add face and speaker to loadouts saved in the ACE arsenal (default off)
  • Add insignia to loadouts saved in the ACE arsenal (default on)
  • Respawn keep gear uses CBA extended loadouts
  • Headless naked fix uses CBA extended loadouts (not sure about this one, may not be needed)
Settings Changes

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IMPORTANT

  • [x] If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • [x] Development Guidelines are read, understood and applied.
  • [x] Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

BrettMayson avatar May 25 '22 00:05 BrettMayson

setUnitLoadout wipes out unique mags (intel items) and container setVars (gunbag)

We might want to remove uniqueMags from the loadout? Or save them up into the hash?

I'm not sure, probably something we can deal with later.

PabstMirror avatar May 27 '22 01:05 PabstMirror