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Unable to use PAK on Unconscious Patient
Mods (complete and add to the following information):
-
Arma 3:
1.96 stable
-
CBA:
3.13.0.191116
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ACE3:
3.13.0.45
Description: Unable to see the option to use Personal Aid Kit while in the medical menu of an unconscious patient but able to when he is awake. Stitching is always visible, same as CPR.
Steps to reproduce: -Place a Rifleman and a Corpsman in the editor and zeus module -Give the Corpsman a Surgical Kit and Personal Aid Kit using ACE Arsenal -Play as Corpsman -Either toggle unconsciousness on the rifleman with zeus (or wound him enough so he go KO) -Bandage and stitch the guy (if you shot him at step 4) -Realize that while the rifleman unconscious you can't PAK -Toggle unconsciousness on the rifleman using zeus (or wait for him to wake up if you shot him at step 4) -You can suddenly PAK the conscious rifleman.
You can't PAK them either if they are in a medical vehicle and unconscious.
Expected behavior: I expect the ability to PAK people while they are unconscious or have a toggle to be able to so.
Where did the issue occur?
- Dedicated and Editor (Singleplayer)
Tested with players on a dedicated multiplayer and with AI in editor, same result, unable to PAK unconscious people but able to when they wake up.
Log Files:
- https://pastebin.com/9cwpqUMg
To use a PAK on a patient, they must be in stable condition. To be considered stable, the patient must not be unconscious.
Thanks for the answer, this looked like a bug since nobody expected the PAK to require consciousness.
Would it be possible to have a toggle for that feature (needing consciousness to be stable) as before this update some people used the PAK as the last step in 'reviving' someone.
Define "stable" https://en.wikipedia.org/wiki/Medical_state
Define "stable"
https://github.com/acemod/ACE3/blob/62fccd6ff03b77803dc4a811ffda89e27c8bd3c9/addons/medical_status/functions/fnc_isInStableCondition.sqf#L20-L23
that is definition of alive unit (no, that is not correct. you can be alive AND bleeding, you can be alive AND blleeding AND unconcious. but the point still stands)
because nowhere (except here) there is a words, that require to someone be concious to have "stable" condition. basically, hasStableVitals is the only definition of "stable" that should be (and is IRL).
So how does PAK work now? Because like mentioned above our community used PAK as the last stage of treatment. Now the PAK option shows up randomly for some and not for others.
Stable Condition for Personal Aid Kit | ||||||
---|---|---|---|---|---|---|
Conscious. | ||||||
"Not Bleeding" (TQ's count as Ceasing Bleeding) | ||||||
^^^ AND -> | Stable Vitals for Consciousness | |||||
Less than 15% blood volume lost. "Lost some blood" | ||||||
Not in Cardiac Arrest. | ||||||
Blood Loss is not beyond Knockout Threshold (1/4th of Cardiac Output) | ||||||
Blood pressure 50+ Systolic AND 60+ Diastolic. (Will always be both anyways) | ||||||
Heart rate above 40. |
So no way to make the PAK work like it used to is what I'm understanding.
Sadly untile October this is still a problem. Most of time PAK for us is just the way to wakeup someone without spend time transfering blood etc. Now the PAK can only being applied when stable, and now this 'stable' require consciousness. Bruh,then PAK what for since the guy is already come back to conscious? In old version there is a opition in CBA allow you to configure PAK usage condition, but now I dont find any.
If anyone found solution to this without fork a own code-modified ACE , please let me know. I just want to use PAK to someone all patched up but just unconscious.
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