Pike - laser guided 40mm grenade
https://en.wikipedia.org/wiki/Pike_(munition)
As far as I could tell, grenade launchers couldn't fire missiles, so I have to do the scripted ammo swap. Model isn't great, but should be fine for the amount of time it's seen.
Still not positive on the flight characteristics, it should have a 2000m range I'm not sure how to balance initial muzzle velocity, rocket impluse and burn time. I also might adjust the attack profile to give it more of a ballistic arc
As far as I could tell, grenade launchers couldn't fire missiles
How did you test?
Changing ammo = QGVAR(ammo_rocket);
When loading the GL into the weapon it swaps to the rocket launcher animation, even though I have the rifle still selected. currentWeapon player = "arifle_MX_GL_ACO_F"

It's kinda funny because you can still fire like this (it goes straight up)
Want to keep this around @PabstMirror?