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Open-source realism mod for Arma 3

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**When merged this pull request will:** - Add a setting to disable automatically carrying/dragging cargo on unload ### IMPORTANT - [ ] If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include...

**When merged this pull request will:** - title

kind/enhancement

**When merged this pull request will:** - Fix funds being lost if you cancel a fortification deployment Fix https://github.com/acemod/ACE3/issues/8948

**When merged this pull request will:** - Change the static `REFUEL_PROGRESS_DURATION` macro to a new setting called `progressDuration` so it can be changed as desired. - Remove the `TIME_PROGRESSBAR` macro...

kind/feature request

### This is the exclusive thread for feature requests. For further instructions check the wiki: http://ace3.acemod.org/wiki/user/how-to-make-a-feature-request.html ### Before reporting - Any and all requests should be done here. - Before...

kind/feature
sticky

**When merged this pull request will:** - Title. - Close #8986. - Formatting. ### IMPORTANT - [ ] If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes in this...

**Mods (complete and add to the following information):** - **Arma 3:** `2.08` - **CBA:** `3.15.7` - **ACE3:** `3.15.0` **Description:** Normally you're able to load e.g. the MK6 mortar with shells...

kind/bug

**When merged this pull request will:** - add setting to add rope to all `Car` and `Tank` vehicles inventory. Cars get 6m rope; tanks, APCs and trucks get 12m rope....

kind/enhancement

**When merged this pull request will:** - Add a check if there is RF blocking present before playing ringtone Fix https://github.com/acemod/ACE3/issues/8859

**When merged this pull request will:** - Add missing ballistic attributes for ammo: `rhs_B_545x39_7U1_Ball`, `rhs_B_762x39_U_Ball`, `rhs_B_9x39_SP5` and `rhs_B_9x39_SP6` - Add missing barrel attributes for weapons: `rhs_weap_asval` and `rhs_weap_vss` _Note: Values...