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中文翻译 The source code and content of Open.GL.

Note

Open.gl的教程算是看完了,其中drawing/texture/transformation/depth and stencil/这4节写了代码来跑例子,而framebuffers\geometry shader\gransform feedback没有写代码。前面部分基本完全翻译了,后面部分仅有部分翻译。可以完善的方面:完成全部的翻译,在XCODE工程中加入后半部分的代码示例,加入光照的内容,完成下列这些更进一步的研究:

  • 1,用stencil实现阴影:http://en.wikipedia.org/wiki/Shadow_volume#Stencil_buffer_implementations

  • 2,用stancil实现outline:http://www.flipcode.com/archives/Object_Outlining.shtml

  • 3,flipcode1999-2005的3D&GDEV文章集: http://www.flipcode.com/archives/

  • 4,使用framebuffer进行后期处理的实现:blur模糊等。

  • 5,HDR

  • 6,动态模糊,http://http.developer.nvidia.com/GPUGems3/gpugems3_ch27.html

  • 7,SSAO(screen space ambient occlusion) 该算法作为像素着色器,通过分析场景中纹理的深度值缓冲来实现,可以近似地表现出物体在环境光下产生的阴影。

  • 8,使用transform feedback实现的particle simulation的粒子模拟特效。(粒子的数量、位置、大小、色彩的随机抖动,全部在GPU上计算,性能UP)

Open.GL

This repository hosts the server content of the Open.GL tutorial site. It was made public to allow people to track changes to the site and suggest improvements.

License

The code examples (content/code) are licensed as CC0, which is equivalent to public domain in most jurisdictions.

The source code of the site is licensed as MIT and content of the articles as CC BY-NC 4.0.