Aravind Ceyardass

Results 14 comments of Aravind Ceyardass

> I will try this today evening, thank you for the suggestion! You can adjust audio-video sync with the entry _**audio-delay=-0.1**_ in mpv.conf Negative values delay the video while positive...

I might be late to this, but I implemented ref-counting with compiler support. You may take a look here at https://github.com/acbits/reftrack-plugin

> If using other convolution software, you will need to apply convolution with a BRIR for a specific direction and repeat for each audio channel (for example BRIR_R01_C1_E0_A-30.wav corresponds to...

Does this PR bring back support for AMD/Nvidia GPUs or is it still missing? I would like to compare OpenCL and Vulkan performance.

> If users have downloaded prebuilt server file, they may forget to update the server file simply because they are all named "scrcpy-server". It is already known to cause issues...

> The correct way currently is to always execute `./install_release.sh` from the `master` branch. > > The other valid way is to checkout the tag `v2.6.1-install-release`. > > Also see...

> > In the KobolsCpp userbase we have seen this across all backends cuda included for systems that have ecores. The thread priority change prevents those from taking the lead...

> > Well, you could disable the e-cores in BIOS and repeat the test to gather more data. > > Good idea. The e-cores appear to be partially to blame,...

> Please try a clean build folder, and also check for any stale ggml-vulkan-shaders.* files in the source tree. My RPM spec file for building. It uses a clean folder...

I added a `git clean -fdx ` in my build script. This is how it looks before the build. ``` find . -iname '*shaders*' ./ggml/src/ggml-kompute/kompute-shaders ./ggml/src/ggml-vulkan/vulkan-shaders ./ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp ``` After the...