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:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max...

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This is patch for a few issues with the Combine Same Materials part of Fix Model: 1. This fixes it not running on Blender 2.80 and older as `bpy.ops.object.material_slot_remove_unused` does...

When I import a pmx model, and export as gltf format. the face in gltf are missing

Without this fix, if you immediately add a new shape key with `from_mix=False` after running either operator, the newly created shape key will be created based on the mesh's vertices...

1. Fix the scene collection treated as not being a valid collection Would cause a new collection to be created when the first collection the armature was in was the...

There are a bunch of `EnumProperty` properties that use a function to get the list of items for that property. An issue occurs when the currently selected item in the...

Skeleton disconnects from the mesh rendering it useless, it throws this error too: Python: Traceback (most recent call last): File "C:\Users\nikyv\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\cats-blender-plugin-0-19-0\tools\armature.py", line 1010, in execute Common.fix_twist_bones(mesh, bones_to_delete) File "C:\Users\nikyv\AppData\Roaming\Blender...

hey guys i have issue with my model i have it One or more of your armature's meshes have rendering disabled! what wrong with my model then?

bake
support pending

Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cats-blender-plugin-master\tools\importer.py", line 100, in execute self.import_file(self.directory, file_name) File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cats-blender-plugin-master\tools\importer.py", line 141, in import_file bpy.ops.mmd_tools.import_model('EXEC_DEFAULT', File "C:\Program Files\Blender...

When creating a proper material for a model, it now connects the alpha from the main texture to the export shader. At least in VRMs from VRoid, this created these...