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Bake displacement maps

Open feilen opened this issue 2 years ago • 1 comments

Baking a displacement map should be possible by attaching 'Displacement' to 'Surface' for all materials, baking emit, and then finding/normalizing the euclidian distance for the three-channels per-pixel.

image

feilen avatar Jun 26 '22 02:06 feilen

Mostly works in testing, but need to bake twice, once with scale set to -1, to account for midlevel (since negative values never end up in image)

The results can be combined by selecting greater magnitude and then normalizing 0 to 1

feilen avatar Jun 26 '22 03:06 feilen