cats-blender-plugin
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Bake displacement maps
Baking a displacement map should be possible by attaching 'Displacement' to 'Surface' for all materials, baking emit, and then finding/normalizing the euclidian distance for the three-channels per-pixel.
Mostly works in testing, but need to bake twice, once with scale set to -1, to account for midlevel (since negative values never end up in image)
The results can be combined by selecting greater magnitude and then normalizing 0 to 1