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Pack metallic to R, AO to G for metallic maps

Open feilen opened this issue 3 years ago • 1 comments

Not documented super obviously, but Unity actually only uses the R channel for metallic, G channel for AO. So it's totally fine to just use the same texture, saving some extra space.

feilen avatar Feb 28 '22 02:02 feilen

Aha, height uses G as well (but we don't use it)

feilen avatar Feb 28 '22 02:02 feilen