Andrey Briginets
Andrey Briginets
> Duplicate of #2672? I honestly have no idea. Is there any way I can help debugging this? Got crashed again by another player, yet all I get in the...
> There is obviously a local ragdoll handler so your client isn't lagging you waiting for physics to happen, but I don't understand why we'd also be getting a message...
I thought this is to detect that feature from 2T1, where you can kill/explode some players but put the blame on someone else. If an exploded player dies, the game...
> EDIT: That was just an exception caught, it looks like it continued execution for several more sections, but died to unknown cause. Is there a possibility that this exception...
Like I said I'm not sure. Elegant crash fix was implemented 4 days ago and indeed Yim blocked it for me yesterday ``` [21:28:31.5564483][WARN/notify.cpp:35] Blocked player ped removal crash from...
> Are you sure that this protection is necessary? I've tested all Stand crashes a few days ago and none of them crash YimMenu Apparently not https://github.com/YimMenu/YimMenu/issues/3106. Pretty much the...
In my own defense, if you are talking about me, I do not expect an instant silver bullet fix. If I knew C++ I would definitely go for a debugging...
Is there any progress on this or at least a consensus? Many developers including myself are very excited about RSC but cannot proceed with them due to MUI components being...
It appears that setting `ingress_replica_count` to 3 solves the issue. From the comment above that option > The default 0 means autoselecting based on number of agent nodes (1 node...
Hey, @brijeshb42. No errors when importing it like this. ```ts import Button, { buttonClasses } from "@mui/material/Button"; ``` Although I would prefer not to import default and named exports at...