abraker95
abraker95
It doesn't specify anywhere that it is scorev2. Also most players would be looking for scorev1 details because that's what is currently ranked.
This will buff lower difficulty maps since they typically have lower AR
@owbra Low AR is not hard because it's low AR. Low AR is hard because of the patterns. I recommend you research what those patterns are and how they affect...
> Reading is more difficult when there are more objects on the screen, regardless of how they're arranged. Reading is not always more difficult when there are more object on...
The feature request on forums: https://osu.ppy.sh/community/forums/topics/180252
> Using the decay and strains, you can easily create and solve a diffEQ to model strain. > `ds/dt = ln(0.15)/1000*s+ sum( (D_i^0.99/∆t_i) * H(t-t_i) )` Please explain how you...
https://docs.google.com/document/d/1YjgfXKzz-8RpWkIT572qH_9fjCL6JltQEhf-BbQgJg4/edit?usp=sharing here you go
> The harmonic function being sinusoidal means the peak of the harmonic function is exactly one half the time of the previous interval, and that's why as stated previously peak...
> They're relatively simple because it's easy to think of many much more complex rhythms. While they're not the easiest rhythm, any model that puts them as the hardest or...
> Is there a reason we aren't interested in modelling comprehension/difficulty of actually getting the correct timing? You mean something like a probability distribution of hitting across offsets? > The...