abraker95
abraker95
The code is not _that_ hard to find and the repo is small. Here you it anyway https://github.com/ppy/osu-performance/blob/master/src/performance/osu/OsuScore.cpp
So how many notes will the algorithm take into account? Since these examples use 5, I'll assume 5. So now let me evaluate some basic common patterns @ 180 BPM:...
> @abraker95 I am confused, please use X,Y coordinates or display it in osu map editor. There are no X,Y coordinates because these examples do not depend on spatial configuration,...
I don't think you understand how PP calculation works. No map data gets sent to osu servers because the map data is already stored on the servers. Which means `spacingsdev`...
Going to leave this map here so it can be tracked: https://osu.ppy.sh/beatmapsets/687#osu/4630 As UberFazz#6563 said, it downloads fine but fails to import with this message 
ppv1 much? ppv1 was based on how many people got scores on maps. It didn't pan out well. It's affected by map popularity a lot. Also I don't think the...
This only works under the assumption all players are trying to set scores on the map and all players are trying their best. This is not the case and why...
This might work, but it's not a system I like. It makes pp more like a currency whose value is based on the overall values going around in the period...
> The proposal here is for a flair tag, not leaderboards or otherwise. Think of it similar to the "featured artist" tag. It went to leaderboards because of the "dedicated...
Also ModMultiplier and ModDivider is confusing. ModMultiplier makes sense, but ModDivider sounds like it divides the score by the value indicated. So for example, DT max score would be `1,000,000/1.1...