bevy_particle_systems
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A native and WASM compatible Particle System implementation for Bevy
When particles are emitted by a moving object, it would be cool if they could start out relative to the inertial frame of the spawner. They could use the Velocity...
Hello! [3D update](https://github.com/abnormalbrain/bevy_particle_systems/issues/18)! That was quite a piece of work but here it is ! This PR adds many many things, all related to 3D compatibility: - render.rs and instancing.wgsl...
Maybe this is out of scope, but Bevy doesn't currently support additive rendering of sprites. There are ways to use your own shaders (`Mesh2dMaterial`) for 2d, though. Just wondering if...
As mentioned in #25 it's hard to tell the benefits of certain proposed changes, so having a performance / benchmarking suite in place would be a great way to test...
Some components look like they could be added/removed lots of times (for example `Playing`). For those it might make sense to explore whether using SparseSet storage is benefitial: https://bevy-cheatbook.github.io/patterns/component-storage.html#sparse-set-storage