Antoine Beyeler

Results 303 comments of Antoine Beyeler

@zumpchke I'm sorry I somehow failed to see and answer to your message until now. Indeed the transforms in vsketch apply to future drawings, and `vsk.vpype()` acts at a lower...

Another, better work-around with subsketch: ```python # load SVG into a sub-sketch sub = vsketch.Vsketch() sub.vpype(f"read {file_path}") # draw the sub-sketch into the main sketch, applying any transformation which may...

Yes, this is a limitation of the stroke fonts I integrated in vpype, which only have the lower range of ASCI characters. Unfortunately, "complete" stroke fonts are relatively hard to...

That will be fine. You can even abbreviate to "Str." (I've done that myself).

I haven't tested this one yet, but, if I understand correctly, two param changes within the period would lead to only the *first* param to go through and be displayed,...

This is looking better indeed 👍🏻 Two points though. First, if I understand that logic logic we have: - single click: immediate execution - double click: first action is immediately...

Minor third point: `def throttled()` should probably be decorated with `@functools.wraps(fn)` as is good practice in such instance.

Nice demo -- it's helpful to formalise throttle vs. debounce. I see your point that what we want is throttling such as to have live feedback, so let's stick with...

If it doesn't exist already, there should be a check function that should test for GL 3.3 + all required, non-GL 3.3 calls, so client code can gracefully exit when...

For records, here is what I get on Parallels Desktop 16 (as expected, no `GL_ARB_separate_shader_objects`): ``` 'GL_ARB_ES2_compatibility' 'GL_ARB_blend_func_extended' 'GL_ARB_copy_buffer' 'GL_ARB_depth_buffer_float' 'GL_ARB_depth_clamp' 'GL_ARB_depth_texture' 'GL_ARB_draw_buffers' 'GL_ARB_draw_elements_base_vertex' 'GL_ARB_draw_instanced' 'GL_ARB_explicit_attrib_location' 'GL_ARB_fragment_coord_conventions' 'GL_ARB_fragment_program' 'GL_ARB_fragment_program_shadow' 'GL_ARB_fragment_shader'...