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Is it possible to use tiling to reduce gpu memory for training and testing ?

Open Michaelwhite34 opened this issue 3 years ago • 1 comments
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Michaelwhite34 avatar May 17 '22 04:05 Michaelwhite34

yes i think this is possible, (https://github.com/BachiLi/redner/blob/master/pyredner/camera.py) by using the viewport parameters to render the scene in tiles. this could solve the issue of gpu memory. i will try to add this

abdallahdib avatar May 17 '22 13:05 abdallahdib