Erik Abair
Erik Abair
Note: @mborgerson mentioned that there is a race condition with a WIP fix.
I stopped looking into this when @mborgerson mentioned that there was a known race condition (which would neatly explain the observed behavior). If you'd like to contribute, your best bet...
> Thank you very much. I always thought with finally fixing of Ryu`s blue face / skin back in the day the water bug was introduced and still in. Now...
If the background is truly pre-rendered 2d the internal resolution scaling would not be expected to have any effect on it as there is no additional information that can be...
Thanks, unless I'm missing something, this is what I'd expect. There's currently no way to upscale textures to higher resolutions, so it just takes the original texture and stretches it....
> > > > I think texture fliter is good enough. Filters are already specified by the game and blindly overriding mag filters doesn't strike me as a good idea....
> > > > > > > > > > > > > I think texture fliter is good enough. > > > > > > Filters are already specified...
The pgraph tester has tests for float depth modes (you'll just need to reenable the d24s8 one that can't be run on xemu: https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/depth_format_tests.cpp#L21)
At least some of this work was done with the commit chain starting at 942d829b30c14b33ffdf9abbf6721812d803150e earlier this year. Would it be possible to call out any specific items that should...
I took some initial renderdoc caps and they seem very atypical. I see a bunch of vertex explosions, some odd looking textures, and interestingly there appear to be frames in...