Erik Abair
Erik Abair
@ko81e24wy where is the nearest save point so I can reproduce that?
> > @ko81e24wy where is the nearest save point so I can reproduce that? > > I think you just need to start a new game There was a stupid...
@ko81e24wy cool, thanks for double checking! I have not tried to debug 783 yet, so if this PR happens to fix the missing lighting that'd be a nice bonus. I'm...
> Was hoping this would fix the black graphics of Inside Pitch 2003 but guess that is a separate issue from this pr since that game still looks like this:...
This doesn't entirely match HW behavior on my GTX 1070 but it is much closer and fixes #365 despite the remaining departure around infinite values and zeros.
> current handling causes this bug where the character is highlighted in proximity of lights Looks like limiting the NaN fix to fog will fix that regression and align with...
> I test the lastest build of this PR,and it crash when I run xemu. [xemu.log](https://github.com/mborgerson/xemu/files/9009708/xemu.log) Bad merge, should be fixed now. Thanks for letting me know!
Still need to fix this at higher render scales, and I just found that it doesn't quite work correctly on M1 (at 0.5 there is already a red bar along...
The current state of this PR also causes some corruption in certain games like Splinter Cell:Double Agent when combined with #879 (which unmasks the issue by allowing compounding errors). In...
It looks like there is differing behavior between cases where we are rendering to the framebuffer versus to a texture. When rendering direct to the framebuffer, it appears to be...