aardvark
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Velocity / Angular Velocity would be nice to have for grabbed grabbables in shared experiences
These would be really helpful for network interpolation of grabbed objects but afaik they are not exposed
They are not exposed. Neither are positions or orientation for that matter. There's no way for a gadget to figure out where it is... it's just has a parent grabber, a parent hook, or is in the room somewhere. There's also no physics to use the momentum of the gadgets when you release them.
Without all that other stuff, what would you do with velocity/angular velocity in the gadgets?
Or are you saying that the multiuser interpolation that's happening right now (which is all historical and lags by a quarter second or so) would be better off if it used velocities?
Unsure of the last point but I was also misunderstanding the separation between gadgets, renderer, and scene graph. After syncing up yesterday this seems like a design or implementation detail that's outside of gadget land concerns.