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SDL 3 bug at android build.

Open boludoz opened this issue 2 weeks ago • 1 comments

There's a small problem with Android. Basically, it doesn't have support for monitors, so you'd need a special Android build or one that detects it's Android.

A related bug is that one of the switches has an additional check that is not present in the same version of SDL 2. This check causes a glitch, especially on Android, that prevents the graphics engine from working.

I don't remember now, but it's the switch where the resolution is set.

boludoz avatar Dec 08 '25 07:12 boludoz

Please create a PR with proposed changes so we can have a look at what's wrong.

madebr avatar Dec 08 '25 16:12 madebr

Please create a PR with proposed changes so we can have a look at what's wrong.

Thanks my friend for adding support for SDL.

boludoz avatar Dec 11 '25 19:12 boludoz