SDL 3 bug at android build.
There's a small problem with Android. Basically, it doesn't have support for monitors, so you'd need a special Android build or one that detects it's Android.
A related bug is that one of the switches has an additional check that is not present in the same version of SDL 2. This check causes a glitch, especially on Android, that prevents the graphics engine from working.
I don't remember now, but it's the switch where the resolution is set.
Please create a PR with proposed changes so we can have a look at what's wrong.
Please create a PR with proposed changes so we can have a look at what's wrong.
Thanks my friend for adding support for SDL.