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A voxel based MVC game engine for SCIENCE!

Results 8 voxel-party issues
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Currently, each VBO contains only 2 polygons, which causes terrible performance.

performance
graphics

drawArray performance is terrible.

performance
graphics

- [ ] stone - [ ] dirt - [ ] grassy dirt

graphics

Something besides greyscale. - [ ] learn how to load textures - [ ] learn how to [texture with drawArrays](http://www.lwjgl.org/wiki/index.php?title=The_Quad_textured)

graphics

While writing unit tests for Noise1D, I noticed that it's full of collisions. Running it 2^20 (about one million) times results in over 30,000 collisions. This probably won't affect gameplay...

bug

Simple HUD framework (2D overlay on 3D) and crosshairs.

graphics

Gravity, falling, basic movement (e.g. forwards, backwards, strafing, jumping).

gameplay

Camera cannot go through blocks, etc. Nothing fancy yet.

gameplay