voxel-party
voxel-party copied to clipboard
A voxel based MVC game engine for SCIENCE!
Currently, each VBO contains only 2 polygons, which causes terrible performance.
Something besides greyscale. - [ ] learn how to load textures - [ ] learn how to [texture with drawArrays](http://www.lwjgl.org/wiki/index.php?title=The_Quad_textured)
While writing unit tests for Noise1D, I noticed that it's full of collisions. Running it 2^20 (about one million) times results in over 30,000 collisions. This probably won't affect gameplay...
Gravity, falling, basic movement (e.g. forwards, backwards, strafing, jumping).