aFoxNameMorris

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Sorry for the necropost, but is this still planned/in the works? I ask because I edit under Linux, and I would very much like to see this feature implemented as...

There is an old dhewm3 branch that I used to use for Sikkmod support: https://github.com/alepulver/dhewm3 EDIT: Worth mentioning... Sikkmod 1.1 randomly crashes if you try to play it. Also, Sikkmod...

Only if you compile Sikkmod with it.

That is correct. Doom 3/Dhewm3 uses ARB shaders. All of the Sikkmod shaders, including the soft shadows, were written in ARB format. Doom 3: BFG Edition/RBdoom3BFG uses CG shader format,...

Yeah, sorry. I was speaking in terms of practicality. Guess I should be more specific in the future. :P

Same here. Really would like an alternative to SBPM+Decky+CSS Loader.