windfield
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Compatibility with STI's "box2d" plugin
I'm trying to use windfield with STI's "box2d" and since windfield can return a box2d_world
I tried doing something like map:box2d_init(world.box2d_world)
.
Sadly, this produces errors with colliders. Is there any way to interface windfield with STI? And if so, an example would be very appreciated.
- Does LOVE give any error code out?
- Could you give some kind of pastebin of your code so I can recreate the problem?