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Compatibility with STI's "box2d" plugin

Open Ristovski opened this issue 6 years ago • 1 comments

I'm trying to use windfield with STI's "box2d" and since windfield can return a box2d_world I tried doing something like map:box2d_init(world.box2d_world). Sadly, this produces errors with colliders. Is there any way to interface windfield with STI? And if so, an example would be very appreciated.

Ristovski avatar Apr 06 '18 13:04 Ristovski

  1. Does LOVE give any error code out?
  2. Could you give some kind of pastebin of your code so I can recreate the problem?

josqu-john avatar Apr 06 '18 17:04 josqu-john