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IDEA: Textures don't stay with moving ship. Easy fix!

Open thelabcat opened this issue 4 years ago • 1 comments

To create mapping that sticks to the ship but otherwise does the same thing as current mapping, I UV unwrapped the ship's mesh using "Cube projection," set the unwrap size to 1, connected the image node to UV texture coordinate input, and changed the image node mapping back from "box" to the default "flat." Not sure about code, though.

thelabcat avatar Nov 23 '20 02:11 thelabcat

I fix this by using Generated coordinates in my version.

ldo avatar Nov 23 '20 02:11 ldo