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Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit

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We have a few places where the user can manipulate "files": - map edits in the main traffic sim - named routes in the bike network tool - bike network...

widgetry now has pretty good abstractions for handling most "screen-space" interactions, with nice APIs like the button builders. But the world of "map-space" objects is the wild west -- just...

I've used `./importer --oneshot=/` with the binary version and this (extracted) OSM file: http://download.geofabrik.de/europe/germany/berlin-latest.osm.bz2 The importer crashes with `Unknown turn restriction no_entry`: ``` - Running convert_osm on /Users/jerry/Downloads/berlin-latest.osm Read /Users/jerry/Downloads/berlin-latest.osm...

Alt-tab on most platforms switches between windows. If you open the city picker UI, then alt tab to another window, the UI registers the tab key and opens up the...

good first issue
widgetry

https://library.municode.com/wa/seattle/codes/municipal_code?nodeId=TIT23LAUSCO_SUBTITLE_IIILAUSRE_CH23.54QUDESTACOREPASOWAST

good first issue
backlog

Hey this is Kelsey from the Lantern event last night! I recognize that this is obnoxious Github etiquette, but I didn't want to drop a whole slew of ideas issues,...

I am just wondering if there's an easy way to extract the interesting parameters/variables for each agent: - Origin & Destination: Where are they planning to travel to, and from...

Just opening up the discussion here, it would be nice to have some charging stations and EVs running around. Even sumo has had support for it for a little while.

This is a big project, but with small steps. Roughly: 1) Get better elevation data, either fixing the bugs in the `srtm.rs` impl or preferably using the better LIDAR data...

good first issue

The game is pretty overwhelming visually. Map elements need more careful thought, especially zoomed in. It'd be quite useful to distinguish road type (the 3 colors zoomed out) also when...

good first issue
design-needed