godot_voxel
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Visible seams between blocks with MSAA enabled
This is likely a known issue, but couldn't find an existing ticket for it, so reporting it here.
Steps to reproduce:
- Download and run voxelgame demo, observe that there are no visible seams between blocks.
- Enable MSAA in project settings (I used MSAA 2D -> 8X and MSAA 3D -> 8X)
- Run the same demo again, observe that there are now seams between blocks.
Attached 2 screenshots to showcase the issue, the first one with MSAA disabled (default) and another with 8x MSAA enabled.
While this is a problem that many games have (for example it also affects Minecraft if you force-enable MSAA in that game if I recall correctly), there are ways to fix this issue, as not every game has visible seams in world geometry with MSAA enabled.