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Shader Editor / Brush Menu collision

Open ghost opened this issue 8 years ago • 3 comments

Issue? Having them open at the same time nets this.

-sneaking this here- Also I wanted to ask certain questions that are not precisely issues, where would you like me to ask them (if I may)? For example, about extending the terrain.

ghost avatar Sep 11 '16 19:09 ghost

Holy cow. Looks like Godot isn't sending any event when the currently edited object is not the terrain. I asked why in this issue, but now I see what kind of trouble it causes. I don't know how to fix this currently, I'll open an issue on Godot. As a workaround, you may want to deselect the terrain node.

Zylann avatar Sep 11 '16 20:09 Zylann

About other questions: you can ask them on this forum topic I just created: https://godotdevelopers.org/forum/discussion/17427/terrain-plugin?new=1 Or on Q&A by tagging your question "Terrain plugin".

Zylann avatar Sep 11 '16 20:09 Zylann

Fixed in https://github.com/Zylann/godot_terrain_plugin/commit/12848d3fbc31f99beaac8d0b94ac83eaf933231e

Zylann avatar Sep 11 '16 21:09 Zylann