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Convert Godot scene branches into C++ engine-side code

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Previous: ```cpp set_rect_rotation(0.1); set_rect_scale(Vector2(1.642, 1)); set_rect_clip_content(true); set_h_size_flags(Control::SIZE_EXPAND_FILL); set_v_size_flags(9); set_size_flags_stretch_ratio(3); set_modulate(Color(0.219608, 1, 0, 1)); set_material(nullptr /* TODO resource here */); // MyControl Control *control = memnew(Control); control->set_margin(MARGIN_RIGHT, 40 * EDSCALE); control->set_margin(MARGIN_BOTTOM,...