godot_heightmap_plugin
godot_heightmap_plugin copied to clipboard
HeightMap terrain for Godot implemented in GDScript
`Map = texture used for terrain data` Calculating heightmap normals, painting or sculpting the terrain is basically down to processing images, in ways that extend a bit further than using...
**Is your feature request related to a problem? Please describe.** I'm always frustrated, or was, when I imported a texture, and I saw that even when I download the monstrous...
**Describe the bug** When you enable MSAA the terrain gets covered with these black squares which randomly appear and disappear. It doesn't matter the MSAA power but higher antialiasing seems...
I've noticed that the area affected by the brush is offset from the cursor a little, especially at lower brush sizes. After digging through the code, I think this is...
will you be able to add pen pressure for wacom tablets? for example assign pressure to size or opacity. https://docs.godotengine.org/en/stable/classes/class_inputeventmousemotion.html
I've consistently found that loading a scene containing terrain from a thread will cause strange issues. The LOD system seems to be inaccurate, chunks close to the camera don't show...
**Describe the bug** White dots showing on details **To Reproduce** Apply Details **Expected behavior** I didnt expect white dots to show up in my details ![Screen Shot 2021-01-28 at 2...
**Describe the bug** result of importing exr is a plane **To Reproduce** Steps to reproduce the behavior: 1,export houdini heightfield to 16bit floating exr file, 2,Select exr file in godot_heightmap_plugin,...
**Describe the bug** When using "generate mesh (heavy)" in the editor, the generated mesh is broken in relation to material rendering on the mesh. The mesh does not display albedo...
**Describe the bug** Moving a terrain away from the origin causes detail layers to not be visible in some areas. **To Reproduce** 1) Create a new scene with `Spatial` as...