godot_heightmap_plugin
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Island generation option
Is your feature request related to a problem? Please describe. As today there is apparently no option to constrain the generator to flat the height at the border of the height map in order to generate island(s). Note: I m only speaking/interested by the generator.
Describe the solution you'd like
A bool flag forcing the hm generator to blend the height to 0 on the border of the heightmap.
Example:

Describe alternatives you've considered none
Additional context

Where would the best place to add that option:
- scale down the heights on the borders to be weighted according to 'd2c' (distance to the center) in perlin_noise.shader or
- flattening the border of the image after the random generation as a post process stage/pass ?