godot_fastnoise
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Improvement: FastNoise has included a new noise type (Cubic), any plan to add it?
Hello, It seems like the official FastNoise library has included a new interesting noise type in October 2017, called Cubic noise.
Here is Job Talle's official blog post explaining how his cubic noise actually works: http://jobtalle.com/cubic_noise.html
It would be nice to see this new noise type in your module to give it a try.
I'm updating the library right now, which also adds a few other things
Thank you then!
I'm not finished though, and you'll have to let me know if it works for you^^
Ok, I'm gonna let this open for the moment to let you know then :)
I pushed the update to the repo, tell me if it works for you
I'm getting errors at launch (not critical):
Try again, I fixed a typo
According to what I've tested it seems to work pretty well for Cubic noise and other things. I will try everything a bit more in-depth later and if I come across anything I will let you know, thank you for keeping this repo alive, this module is really helpful and interesting to experiment with.