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Improvement: FastNoise has included a new noise type (Cubic), any plan to add it?

Open AdmiralOwl opened this issue 7 years ago • 8 comments

Hello, It seems like the official FastNoise library has included a new interesting noise type in October 2017, called Cubic noise.

Here is Job Talle's official blog post explaining how his cubic noise actually works: http://jobtalle.com/cubic_noise.html

It would be nice to see this new noise type in your module to give it a try.

AdmiralOwl avatar Feb 25 '18 18:02 AdmiralOwl

I'm updating the library right now, which also adds a few other things

Zylann avatar Feb 25 '18 18:02 Zylann

Thank you then!

AdmiralOwl avatar Feb 25 '18 18:02 AdmiralOwl

I'm not finished though, and you'll have to let me know if it works for you^^

Zylann avatar Feb 25 '18 18:02 Zylann

Ok, I'm gonna let this open for the moment to let you know then :)

AdmiralOwl avatar Feb 25 '18 18:02 AdmiralOwl

I pushed the update to the repo, tell me if it works for you

Zylann avatar Feb 25 '18 18:02 Zylann

I'm getting errors at launch (not critical):

godot_v3 0-fastnoise_win64_2018-02-25_20-37-30

AdmiralOwl avatar Feb 25 '18 19:02 AdmiralOwl

Try again, I fixed a typo

Zylann avatar Feb 25 '18 19:02 Zylann

According to what I've tested it seems to work pretty well for Cubic noise and other things. I will try everything a bit more in-depth later and if I come across anything I will let you know, thank you for keeping this repo alive, this module is really helpful and interesting to experiment with.

AdmiralOwl avatar Feb 25 '18 20:02 AdmiralOwl