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[1.16.5] [Java Version 1.16.5-0.2.6a] Sound Range Bug from Howler Alarm

Open Priority-6 opened this issue 2 years ago • 0 comments

Sounds from the custom alarm will not abide by the range set in the block. Also it seems as though when unloading the alarm's chunk and then reloading it and coming back to the range it supposed to play at will cause it to play quieter. Unsure if that is a feature or not.

Here is my config for the mod:

#General settings [General] #Allowed Alarms allowedAlarms = "default,sci-fi,siren,boom,001,ambience_001" #Default Thermal Monitor Refresh Period #Range: > 1 thermalMonitorRefreshPeriod = 20 #Load Custom Sounds useCustomSounds = true #Web Socket Host wsHost = "" #Alarm Pause in Ticks #Range: 10 ~ 2000 alarmPause = 10 #Max Possible Howler Alarm Range #Range: > 0 maxAlarmRange = 128 #Web Socket Token wsToken = "78c2b80a-1203-43fd-a9af-75cec29f5acf" #Default Panel Refresh Period #Range: > 1 infoPanelRefreshPeriod = 20 #Web Socket Refresh Rate #Range: 10 ~ 20000 wsRefreshRate = 100 #Default Howler Alarm Range #Range: > 0 howlerAlarmRange = 64 #Web Socket Server ID wsServerID = "408eb5fb-6e35-47a0-85ae-1ebbbec9907f" #Web Socket Port #Range: 1 ~ 99999 wsPort = 1 #Default Range Trigger Refresh Period #Range: > 1 rangeTriggerRefreshPeriod = 20 #Web Socket Enabled wsEnabled = false #Disable Range Check disableRangeCheck = false

Here is a link to a video showcasing the bug: https://youtu.be/BTprXpgNSAM

Priority-6 avatar Aug 01 '22 06:08 Priority-6