ZungryWare
ZungryWare
One remaining sound effect for the Biohell Warrior (Death Knight replacement). Edited assets: - sound/hknight/hit.wav - When the Biohell Warrior's projectile hits a surface.
The final boss of the game still needs a model. Once the model is done, it will need animations and a skin. Edited assets: - progs/oldone.mdl
The grand finale and final boss of LibreQuake. Requirements and Limitations: - Must be a boss fight based around the oldone boss. Edited assets: - maps/src/e1/end.map
The secret level of Episode 4. Requirements and Limitations: - Must be metal themed to fit with the Episode 4 theme progression. These textures can be found in lq_metal.wad. Edited...
The final level of Episode 4. Requirements and Limitations: - Must be metal themed to fit with the Episode 4 theme progression. These textures can be found in lq_metal.wad. Edited...
The penultimate level of Episode 4. Requirements and Limitations: - Must be metal themed to fit with the Episode 4 theme progression. These textures can be found in lq_metal.wad. Edited...
The second level of Episode 4. Requirements and Limitations: - Must be metal themed to fit with the Episode 4 theme progression. These textures can be found in lq_metal.wad. Edited...
The secret level of Episode 3. Requirements and Limitations: - Must not contain monster_tarbaby. This enemy is restricted to Episode 4. - Must be greek themed to fit with the...
The second level of Episode 3. Requirements and Limitations: - Must not contain monster_tarbaby. This enemy is restricted to Episode 4. - Should only contain early-game weapons. - Must be...
The first level of episode 3. Requirements and Limitations: - Enemy types should be limited to monster_enforcer, monster_army, and monster_dog. - Should contain only early-episode weapons. - Must be tech...