ZoruaLoL
ZoruaLoL
While the Feb. 28th build has dramatically improved performance across the board, visual glitches have become more prone to happen, and have gotten pretty extreme as well.   [yuzu_log.txt](https://github.com/yuzu-emu/yuzu/files/8354719/yuzu_log.txt)
As the PS4 is starting to be phased out and more games release on PS5, it would be useful to extended the compatibility of the tool
I know this might be beyond your interests, but Mega Man X Legacy Collection (either [1](https://store.steampowered.com/app/743890/Mega_Man_X_Legacy_Collection/) or [2](https://store.steampowered.com/app/743900/Mega_Man_X_Legacy_Collection_2/)) suffers from unknown slowdown issues, with the only "official" response from Capcom...
Unlike the jugolm/MiniEmerald fork, model hierarchies are loaded without their filename but a generic "LMD Collection" label, making them hard to identify. Additionally, the models only select the mesh group...
Also, while the jugolm/MiniEmerald fork of the script added support for automatic texture loading, certain characters don't seem to load all the textures despite of having all of the needed...
Most of the stamp requirements are ridiculous, having you to repeat the exact same menial tasks over and over again (many of them being things that a "good player" won't...